mechanical_nocturne: Sheepish priest (Enrico)
And I hope you guys get really excited about it with me, because I'm pretty excited.

So I mentioned in an earlier post that I was a video game developer. And I am! I've been working on getting Fata Morgana going for a bit now, and I finally have a few things to show for it!

The Official Fata Morgana Website!

It's going to be documenting our video game development process as well as maybe including some video game reviews, and general gaming goodness. It's still under construction, but it's getting there. If you have suggestions, lemme know. There's a wiki that's up and going to be updated as we get more character art together, as well as a soundtrack in progress! Feel free to follow it and leave comments with your ideas. :)

Fata Morgana Studios Twitter!

Our twitter account, which also documents some med school stuff and whatever is going on with me at the moment. XD

So what is Fata Morgana about, anyway? It's a cross between Harvest Moon, Pokemon, and a Final Fantasy game with a psychological horror twist to it. Your character is a monster breeder for the small village of Allendale, which is perched on the border between the warring nations of Kethera and Tyrugia. The Tyrugens have declared a Crusade by order of their four gods on the people of Kethera for being Transcendentalists, and therefore not having a god but more a philosophy. Your character breeds monsters for the soldiers for the war effort, and ventures out into the wilds to tame new monsters and create new breeding pairs. Your character begins to see things, small at first, until you begin to see actual dark beings manifesting in the woods, in town, even on your ranch. Not to mention the dark shadows on the horizon, and the cracks forming in your house.... Why are you, and no one else, seeing these things? What are they, anyway? Are you just crazy? You'll see when the game comes out! XD

Among other things, one of the important aspects of the game is the ability to build up a relationship with one or more of the many townsfolk and start a family if you so desire. Yes, you read that right, polyamory will be an option, as some characters are polyamorous, some are bisexual, gay, straight, transgender, or asexual. You can play your character however you like, of course! With polyamorous families, if there is a male and female component to the group, then biological children will be an option. For gay couples, or couples that cannot have children (a trans male and a female, for example), then adoption is always an option as there are plenty of orphans from the war. :) I've tried to make the game racially diverse as well, as Allendale is ruled by a POC, and there are many POCs in the town as both NPCs and romanceable partners. If I'm forgetting anything or being dense about an issue, feel free to point it out. I want this to be a game where everyone feels welcome to play, and no one feels left out. I want the game to be fun, with a good story to drive it, and enjoyable mechanics that provide a challenge but aren't grindy either. It'll be a tough balance to pull off, but with help from you guys I'm sure I can do it! Any input is ALWAYS welcome.

Anyway, that's what I've been up to, in addition to studying for med school (darn med school, getting in the way!) My internal medicine rotation is almost over! I've enjoyed it, except for the hours and the being on call every fourth day. I'm on call tomorrow, and 28 hour shifts are just...not enjoyable. Ever.
mechanical_nocturne: Priest looking way too serious as he holds up the Eucharist, thinking "Oh my sweet absorbable God" (Default)
posted by [personal profile] mechanical_nocturne at 08:56pm on 13/12/2013
You Are A: Neutral Good Human Ranger/Wizard (2nd/2nd Level)



Ability Scores:
Strength- 8
Dexterity- 15
Constitution- 13
Intelligence- 18
Wisdom- 12
Charisma- 11

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Secondary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

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